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Showing posts from March, 2021

The bank effect and the big boat blocking the Suez

     https://archive.is/pmUEm   Brendan Greeley yesterday 87 Print this page Brendan Greeley is FT Alphaville’s part-time boat correspondent. The hardest thing about teaching someone how to drive a boat is that it’s not at all like driving a car. To steer a car, you turn the wheel until your nose is pointing where you want to go, then you straighten out and go there. This works because the car is attached to the road. It’s when the car itself is no longer attached to the road that things get weird. When you turn too hard, for example, the rubber in your tires loses purchase on the street, and you are “in drift.” The normal rules no longer apply. When you drive a boat, you are always in drift. You are attached to nothing. Stuff happens in the water beneath you that does not make any intuitive sense. Sometimes your stern (your tail) moves faster than your bow (your nose), and in a different directio

Raylib

  https://www.raylib.com/index.html   raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Do you want to see all functions available in raylib? Check cheatsheet NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? Jump to code examples! raylib supported platforms raylib supports multiple target platforms, it has been tested in the following platforms but, technically, any platform that supports C language and OpenGL graphics is valid for raylib or can be very easily ported to.