http://www.redblobgames.com/grids/hexagons/
Hexagonal grids are used in some games but aren’t quite as straightforward or common as square grids. I’ve been collecting hex grid resources
 for nearly 20 years, and wrote this guide to the most elegant 
approaches that lead to the simplest code, largely based on the guides 
by Charles Fu and Clark Verbrugge.
 I’ll describe the various ways to make hex grids (I’ve counted 74 so 
far!), the relationships between them, as well as some common 
algorithms. Many parts of this page are interactive; choosing a type of 
grid will update diagrams, code, and text to match.
The code samples on this page are written in pseudo-code; they’re meant to be easy to read and understand so that you can write your own implementation.
The code samples on this page are written in pseudo-code; they’re meant to be easy to read and understand so that you can write your own implementation.
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