https://www.wired.com/story/sociologists-examine-hackathons-and-see-exploitation
As the gospel of Silicon Valley-style
disruption spreads to every sector in the economy, so too have the
industry’s favorite competitive ritual, hackathons. The contests, where
small teams of “hackers” build tech products in marathon all-night
coding sessions, are a hallmark of Silicon Valley culture. Recall
Facebook’s most famous hackathon, thrown on the eve of its IPO to show
the world that the demands of being a public company would not kill the
“hacker way” at One Hacker Way.
Now, sponsors ranging from Fortune 500 conglomerates to conference organizers host them. Even New York Fashion Week and the Vatican have hosted hackathons. They’ve become part of a “toolkit” for large organizations seeking a veneer of innovation. Some organizers view them as recruiting opportunities, others as opportunities to evangelize their company’s technology platforms, and others simply want to be associated with something cool and techie. They’re so common that hackathon enthusiast Mike Swift started a company dedicated to organizing and building community around them called Major League Hacking. Last year the company provided services for more than 200 hackathons with more than 65,000 participants.
Now, sponsors ranging from Fortune 500 conglomerates to conference organizers host them. Even New York Fashion Week and the Vatican have hosted hackathons. They’ve become part of a “toolkit” for large organizations seeking a veneer of innovation. Some organizers view them as recruiting opportunities, others as opportunities to evangelize their company’s technology platforms, and others simply want to be associated with something cool and techie. They’re so common that hackathon enthusiast Mike Swift started a company dedicated to organizing and building community around them called Major League Hacking. Last year the company provided services for more than 200 hackathons with more than 65,000 participants.
The phenomenon is
attracting attention from academics. One pair of sociologists recently
examined hackathons and emerged with troubling conclusions. Sharon
Zukin, professor of sociology at Brooklyn College and CUNY Graduate
Center, spent a year observing seven hackathons, mostly sponsored by
corporations, in New York City, interviewing participants, organizers,
and sponsors. In a study
called “Hackathons As Co-optation Ritual: Socializing Workers and
Institutionalizing Innovation in the ‘New’ Economy,” she and co-author
Max Papadantonakis argue that hackathons create “fictional expectations
of innovation that benefits all,” which Zukin writes is a “powerful
strategy for manufacturing workers’ consent in the ‘new’ economy.” In
other words, institutions use the allure of hackathons, with sponsors,
prizes, snacks, and potential for career advancement, to get people to
work for free.
To Zukin, this is a problem,
because hackathons are making the “hacker subculture” they promote into
the new work norm. That norm, which coincides with the labor market
trend of less-secure employment, encourages professional workers to
adopt an “entrepreneurial” career and market themselves for continually
shifting jobs. The trend also includes motivating workers with
Soviet-style slogans venerating the pleasures of work.
Zukin
tells WIRED the unpaid labor of hackathons recalls sociological
research on fashion models, who are also expected to spend time
promoting themselves on social media, and party girls, who go to
nightclubs with male VIPs in hopes of boosting acting or modeling
aspirations. Participants are combining self-investment with
self-exploitation, she says. It’s rational given the demands of the
modern labor market. It’s just precarious work.
Zukin
was surprised to find that hackathon participants almost universally
view the events positively. Hackathons are often social, emotionally
charged, and a way to learn. Swift says his company found that 86
percent of student participants say they learn skills they can’t get in
the classroom, and a third of them believe skills they learned at a
hackathon helped them get a job.
Zukin
observed hackathon sponsors fueling the “romance of digital innovation
by appealing to the hackers’ aspiration to be multi-dimensional agents
of change,” she writes. The themes of exhaustion (participants often
work for 24 or 36 hours straight), achievement, and the belief that this
work could bring future financial reward, were prevalent at the events
she observed.
To the tech industry and its
imitators, these are normal ideas. To a sociologist, they’re
exploitative. “From my perspective, they’re doing unpaid work for
corporations,” Zukin says. (Even hackathons thrown by schools,
non-profits, publishers, and civic organizations tend to have corporate
sponsors.)
Viewed through a sociologist’s
framework, Zukin says the events’ aspirational messaging—typical Silicon
Valley-style futurebabble about changing the world—feels dystopian.
Hackathons show “the fault lines of an emerging production system” by
embodying a set of “quasi-Orwellian” ideas that are prevalent in the
current economic climate, she writes. Zukin encapsulates those ideas in
slogans that could be at home on the walls of a WeWork lobby: “Work is
Play,” “Exhaustion is Effervescent,” and “Precarity is Opportunity.”
Zukin
only examined hackathons that were open to the public. But many
companies, like Facebook, host internal hackathons over weekends. Zukin
notes that such events, in which employees may feel obligated to
participate, are a form of labor control. “They’re just trying to
squeeze the innovation out of [their workers],” she says.
Hackathons
reflect an asymmetry of power between the hackathons’ corporate
sponsors and their participants, the study argues. Their corporate
sponsors outsource work, crowdsource innovation, and burnish their
reputations while concealing their business goals.
I noticed this phenomenon while reporting on a dozen hackathons between 2012 and 2014. At a 2013 college-sponsored hackathon,
it seemed that everyone involved wanted something from the
participants: Sponsors wanted to lay the groundwork for potential
investments, hire the hackers, convince them to use particular software
to build tools and apps, and boost their own reputations by offering
cash, snacks and other prizes.
Swift, of Major
League Hacking, doesn’t think sponsor involvement is bad for
participants. “The corporate sponsors enable these amazing experiences
that the students have at these hackathons,” he says. Their sponsorship
“demonstrates that the companies understand developers, care about their
interest and goals, and are investing in this community,” he says. He
notes that because of sponsors, participants get to work with tools they
might not have access to, like VR headsets or expensive software
platforms.
The irony is that, regardless of
whether hackathon participants willingly participate in
self-exploitation or are simply having fun and learning, they rarely
produce useful innovations that last beyond the event’s 36 hours.
Startup lore has plenty of tales of successful companies that were
created at hackathons—a popular example is GroupMe, the messaging app
created at a TechCrunch hackathon, which sold to Skype for $85 million
one year later. But such examples are rare. “Hacks are hacks, not
startups,” Swift wrote in a blog post. “Most hackers don’t want to work on their hackathon project after the hackathon ends.”
Hackathons
are not particularly effective as recruiting strategies for large
companies, either, the study finds. But they sell the dream of
self-improvement via technology, something companies want to be
associated with regardless of any immediate benefit to their bottom
line. As symbols of innovation, they’re not likely to go anywhere
anytime soon.
Hacking Away
- More than 100 students recently coded for 36 hours straight at the Vatican’s first-ever hackathon.
- Some participants in a federal government hackathon aimed at solutions to the opioid crisis had second thoughts.
- A photographer documented the networking parties, hackathons and grubby crash pads where techies tap away at their laptops.
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